Config
Configuration file for Cartel Island Heist
Config = {}
Config.debug = false
-- Whether NPCs shoot at players.
Config.npcShoot = true
-- Let players loot if only all items can be carried. (Except bags)
Config.canPlayerCarryAll = false
-- Render distance for the island.
Config.renderDistance = 500.0
-- Model for boats.
Config.boatModel = 'dinghy2'
-- Model for helicopter.
Config.helicopterModel = 'buzzard'
-- Whether to output island reset logs to the server console.
Config.getConsoleOutput = false
-- Time interval for island reset in milliseconds.
Config.islandResetTime = 3600000
-- Time interval for items reset in milliseconds.
Config.itemsResetTime = 900000
-- Delay time for island reset if someone is on the island or in an interior in milliseconds.
Config.resetTimeDelay = 60000
-- Cooldown time for interacting with interior enter/exit in milliseconds.
Config.interiorCooldown = 2000
Config.target = {
enabled = true,
system = 'ox_target' -- 'qtarget' or 'qb-target' (Other systems might work as well)
}
--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = true,
useNewESXExport = true,
account = 'money',
oldEsx = false,
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
UseNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
account = 'cash',
}
Config.alternativeIdentifier = {
enabled = true,
identifier = "discord" -- OPTIONS: license, xbl, live, discord, fivem, license2
}
Config.sqlDriver = "mysql"
Config.interiorExitCoords = { x = -213.86, y = 6291.14, z = -39.16}
---------------------------------------------------
--- Buyer options
---------------------------------------------------
-- Define properties for the blip representing the buyer.
Config.buyer = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 207, -- Sprite ID for the blip on the map.
color = 81, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
ped = true, -- Whether the ped is enabled or not.
marker = false, -- Whether the marker is enabled or not.
-- Define the location of the buyer.
location = {
x = 2525.48, -- X-coordinate of the buyer's location.
y = 4980.82, -- Y-coordinate of the buyer's location.
z = 44.85, -- Z-coordinate of the buyer's location.
heading = 57.77 -- Heading direction of the buyer.
},
-- Define color properties for the marker.
['MarkerColor'] = {
r = 0, -- Red component of the marker color.
g = 100, -- Green component of the marker color.
b = 0, -- Blue component of the marker color.
a = 100 -- Alpha/transparency level of the marker color.
}
}
-- Configuration settings for drawing 3D text.
Config.Draw3dTextOptions = {
fontId = 4, -- ID of the font used for the 3D text.
scaleX = 0.1, -- Scale of the text on the X-axis.
scaleY = 0.1 -- Scale of the text on the Y-axis.
}
-- Configuration settings for item prices.
-- The item prices are randomly generated within specified ranges using math.random.
Config.itemPrice = {
['ls_weed_block'] = math.random(250, 500), -- Price range for weed blocks.
['ls_weed_bag'] = math.random(100, 250), -- Price range for weed bags.
['ls_coke_block'] = math.random(1000, 2500), -- Price range for cocaine blocks.
['ls_coke_powder'] = math.random(250, 500), -- Price range for cocaine powder.
['ls_jewellery'] = math.random(1000, 1500) -- Price range for jewellery.
}
-- Note: Instead of random prices, fixed constant prices could also be used.
-- For example:
-- Config.itemPrice = {
-- ['ls_weed_block'] = 350, -- Fixed price for weed blocks.
-- ['ls_weed_bag'] = 150, -- Fixed price for weed bags.
-- ['ls_coke_block'] = 2000, -- Fixed price for cocaine blocks.
-- ['ls_coke_powder'] = 300, -- Fixed price for cocaine powder.
-- ['ls_jewellery'] = 1200 -- Fixed price for jewellery.
-- }
-- Configuration settings for island coordinates.
Config.islandCoords = {
hint = {
enabled = true, -- Whether the hint is enabled or not.
color = 1, -- Color of the hint.
alpha = 128 -- Transparency level of the hint.
},
coords = {
x = -1215.98, -- X-coordinate of the island.
y = 7100.97, -- Y-coordinate of the island.
z = -6.0, -- Z-coordinate of the island.
heading = 0.0 -- Heading direction of the island.
}
}
-- Configuration settings for entrance coordinates.
Config.entranceCoords = {
coords = {
x = 65.64, -- X-coordinate of the entrance. (Offset from the island)
y = 73.56, -- Y-coordinate of the entrance. (Offset from the island)
z = 5.98 -- Z-coordinate of the entrance. (Offset from the island)
}
}
-- Configuration settings for keys.
-- Model for keys.
Config.key = {
model = 'bkr_prop_jailer_keys_01a',
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 71, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0, -- Scale of the blip.
time = 60000, -- Time in milliseconds (ms) after which the blip appears after the key spawns.
}
}
-- Configuration settings for wire cutters.
Config.wireCutters = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 71, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
locations = {
{
coords = {
x = -533.08, -- X-coordinate of the wire cutter location.
y = 5292.81, -- Y-coordinate of the wire cutter location.
z = 74.23, -- Z-coordinate of the wire cutter location.
xRot = 0.0, -- X-rotation of the wire cutter.
yRot = 0.0, -- Y-rotation of the wire cutter.
zRot = 180.0 -- Z-rotation of the wire cutter.
}
},
-- Additional locations can be added here.
}
}
-- Configuration settings for allowed melee weapons to open crates (to open crates faster).
Config.meleeWeapon = {
allowed = {
'weapon_hatchet',
'weapon_battleaxe',
'weapon_crowbar'
}
}
Config.cartelNPCModels = {
'A_M_M_EastSA_01',
'CSB_Ramp_mex',
'IG_Hao',
'IG_Hao_02',
'IG_Ortega',
'S_M_Y_Robber_01',
}
Config.thermite = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 486, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
model = 'hei_prop_heist_thermite', -- Model of the thermite item.
thermite = {
offset = {
x = 0.0,
y = -0.075,
z = 0.0,
h = 0.0,
},
rotation = {
x = 90.0,
y = 90.0,
z = 0.0,
},
},
locations = {
{
coords = {
x = 2352.90,
y = 3137.67,
z = 48.52,
xRot = -0.00,
yRot = 0.00,
zRot = 180.00
}
},
{
coords = {
x = 2356.49,
y = 3136.78,
z = 47.24,
xRot = 0.00,
yRot = 0.00,
zRot = -8.00
}
}
}
}
-- Configuration settings for cartel island NPCs (on-foot).
-- Warning: Coordinates supposed to be declared with offset from the island (by using command /getcoords)
Config.cartelIslandNPC = {
coords = {
{
x = 0.96, y = 7.28, z = 6.12, heading = 250.65
},
{
x = -83.44, y = -79.04, z = 7.13, heading = 147.53
},
{
x = -84.18, y = -47.73, z = 6.65, heading = 61.15
},
{
x = -81.57, y = -32.25, z = 6.95, heading = 265.19
},
{
x = -64.10, y = -23.39, z = 6.64, heading = 253.83
},
{
x = -51.83, y = -21.32, z = 5.87, heading = 132.69
},
{
x = -20.58, y = -4.31, z = 5.86, heading = 344.85
},
{
x = -22.46, y = 17.31, z = 5.88, heading = 218.78
},
{
x = -53.27, y = -74.15, z = 6.83, heading = 163.31
},
{
x = -63.61, y = -41.77, z = 5.86, heading = 125.37
},
{
x = -30.07, y = -38.64, z = 5.86, heading = 271.91
},
{
x = -33.67, y = -21.63, z = 5.86, heading = 23.95
},
{
x = -23.32, y = -19.03, z = 5.86, heading = 165.53
},
{
x = -45.64, y = 9.20, z = 5.65, heading = 274.37
},
{
x = -43.89, y = 14.46, z = 5.63, heading = 237.23
},
}
}
-- Configuration settings for cartel island backup NPCs (on-foot).
-- Warning: Coordinates supposed to be declared with offset from the island (by using command /getcoords)
Config.cartelBackupNPC = {
coords = {
{
x = -60.26, y = -55.05, z = 5.86, heading = 315.49
},
{
x = -39.21, y = -55.20, z = 6.21, heading = 299.09
},
{
x = -29.70, y = -26.33, z = 5.86, heading = 309.45
},
{
x = -80.05, y = 24.85, z = 4.44, heading = 61.54
},
{
x = -70.12, y = 25.07, z = 3.84, heading = 51.23
},
{
x = -41.70, y = 14.39, z = 5.77, heading = 358.75
},
{
x = -53.68, y = 0.30, z = 3.59, heading = 25.49
},
{
x = -51.83, y = -21.32, z = 5.87, heading = 132.69
},
}
}
-- Configuration settings for EMP blocker.
-- The "goTo" variables x and y define the specific side of the item where the player will approach to pick it up.
Config.empBlocker = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 544, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
amountToSpawn = 4, -- Amount of EMP blockers to spawn.
locations = { -- Locations where EMP blockers spawn (not commented as per request).
{
coords = {
x = 2393.36,
y = 3065.14,
z = 51.09,
xRot = 3.24,
yRot = -15.03,
zRot = 180.0
},
goTo = {
x = 0.6,
y = 0.6
}
},
{
coords = {
x = 2381.17,
y = 3095.90,
z = 47.19,
xRot = -0.00,
yRot = 0.00,
zRot = -0.00
},
goTo = {
x = 0.0,
y = 0.6
}
},
{
coords = {
x = 2348.15,
y = 3140.30,
z = 48.53,
xRot = -0.00,
yRot = 0.00,
zRot = -0.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
{
coords = {
x = 2142.93,
y = 2905.00,
z = 49.81,
xRot = -0.00,
yRot = 0.00,
zRot = 120.00
},
goTo = {
x = -0.0,
y = -0.6
}
},
{
coords = {
x = 2075.39,
y = 2950.92,
z = 46.34,
xRot = 0.00,
yRot = 0.00,
zRot = -48.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
{
coords = {
x = 2050.73,
y = 2946.82,
z = 56.57,
xRot = -0.00,
yRot = -0.00,
zRot = -112.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
}
}
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-- d88P Y88b d88P" "Y88b 8888b 888 888 d88888 888 8888b 888 888 888 Y88b d88P Y88b
-- 888 888 888 888 88888b 888 888 d88P888 888 88888b 888 888 888 888 Y88b.
-- 888 888 888 888Y88b 888 888 d88P 888 888 888Y88b 888 8888888 888 d88P "Y888b.
-- 888 888 888 888 Y88b888 888 d88P 888 888 888 Y88b888 888 8888888P" "Y88b.
-- 888 888 888 888 888 Y88888 888 d88P 888 888 888 Y88888 888 888 T88b "888
-- Y88b d88P Y88b. .d88P 888 Y8888 888 d8888888888 888 888 Y8888 888 888 T88b Y88b d88P
-- "Y8888P" "Y88888P" 888 Y888 888 d88P 888 8888888 888 Y888 8888888888 888 T88b "Y8888P"
Config.spots = {
{
pos = {
x = -1250.93,
y = 7086.32,
z = 7.15,
h = 87.5,
},
container = 'small',
},
{
pos = {
x = -1192.64 ,
y = 7154.152 ,
z = 6.06,
h = 75.48,
},
container = 'small',
},
{
pos = {
x = -217.16,
y = 6271.42,
z = -39.05,
h = 216.10,
},
container = 'small',
},
}
Config.containers = {
['small'] = {
main = {
model = 'prop_container_04mb',
offset = {
x = 0.0,
y = 0.0,
z = -1.0,
h = 270.0,
},
},
lock = {
model = 'hei_prop_container_lock',
offset = {
x = 0.0,
y = -3.45,
z = 1.25,
h = 0.0,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorLeft = {
model = 'prop_container_door_mb_l',
offset = {
x = -1.295,
y = -3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorRight = {
model = 'prop_container_door_mb_r',
offset = {
x = 1.295,
y = -3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorRearLeft = {
model = 'prop_container_door_mb_l',
offset = {
x = 1.295,
y = 3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 180.0,
},
},
doorRearRight = {
model = 'prop_container_door_mb_r',
offset = {
x = -1.295,
y = 3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 180.0,
},
},
}
}
-- .d8888b. 8888888b. d8888 88888888888 8888888888 .d8888b.
-- d88P Y88b 888 Y88b d88888 888 888 d88P Y88b
-- 888 888 888 888 d88P888 888 888 Y88b.
-- 888 888 d88P d88P 888 888 8888888 "Y888b.
-- 888 8888888P" d88P 888 888 888 "Y88b.
-- 888 888 888 T88b d88P 888 888 888 "888
-- Y88b d88P 888 T88b d8888888888 888 888 Y88b d88P
-- "Y8888P" 888 T88b d88P 888 888 8888888888 "Y8888P"
-- Configuration settings for crate spawn spots.
Config.cratesSpots = {
{
pos = {
x = -223.50,
y = 6269.71,
z = -39.00,
h = 1.09,
},
crate = 'single',
},
{
pos = {
x = -229.59,
y = 6279.60,
z = -39.0,
h = 272.4,
},
crate = 'single',
},
{
pos = {
x = -215.58,
y = 6277.99,
z = -39.0,
h = 80.4,
},
crate = 'single',
}
}
Config.crates = {
['single'] = {
main = {
model = 'prop_ld_crate_01',
offset = {
x = 0.0,
y = 0.0,
z = -1.0,
h = 270.0,
},
},
top = {
model = 'prop_ld_crate_lid_01',
offset = {
x = 0.0,
y = 0.0,
z = 0.56,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
}
}
}
-- Configuration settings for different types of crates and their properties.
Config.crateTypes = {
{
type = 'weed', -- Type of the crate.
props = {
'weed_block1', -- List of props associated with the weed crate type.
'weed_block2',
'weed_bag1',
'weed_bag2',
'weed_bag3',
'weed_bag4',
'weed_bag5',
'weed_bag6',
}
},
{
type = 'coke', -- Type of the crate.
props = {
'coke_block1', -- List of props associated with the coke crate type.
'coke_block2',
'coke_block3',
'coke_block4',
'coke_block5',
'coke_block6',
'coke_block7',
'coke_block8',
}
},
{
type = 'money', -- Type of the crate.
props = {
'money_block1', -- List of props associated with the money crate type.
'money_block2',
'money_block3',
'money_block4',
'money_block5',
'money_block6',
}
}
}
-- Configuration settings for crate opening animations and tools.
Config.crateOpening = {
tool = {
time = 1500, -- Minimal value: 1500 milliseconds.
dict = 'melee@large_wpn@streamed_core', -- Animation dictionary for the tool.
anim = 'plyr_front_takedown_bat_headhit' -- Animation name for the tool.
},
unarmed = {
time = 30000, -- Time duration for opening without tools.
dict = 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@', -- Animation dictionary for unarmed opening.
anim = 'machinic_loop_mechandplayer' -- Animation name for unarmed opening.
}
}
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-- 888 "Y88b 888 Y88b d88P" "Y88b 888 Y88b d88P Y88b
-- 888 888 888 888 888 888 888 888 Y88b.
-- 888 888 888 d88P 888 888 888 d88P "Y888b.
-- 888 888 8888888P" 888 888 8888888P" "Y88b.
-- 888 888 888 T88b 888 888 888 "888
-- 888 .d88P 888 T88b Y88b. .d88P 888 Y88b d88P
-- 8888888P" 888 T88b "Y88888P" 888 "Y8888P"
Config.inside = {}
Config.inside.bigDrop = {
'money_crate1',
'money_crate2',
'weed_pallete1',
'weed_pallete2',
'coke_stack2'
}
Config.inside.drop = {
'weed_block1',
'weed_block2',
'weed_bag1',
'weed_bag2',
'weed_bag3',
'weed_bag4',
'weed_bag5',
'weed_bag6',
'coke_block1',
'coke_block2',
'coke_block3',
'coke_block4',
'coke_block5',
'coke_block6',
'coke_block7',
'coke_block8',
'money_one1',
'money_block1',
'money_block2',
'money_block3',
'money_block4',
'money_block5',
'money_block6',
}
Config.inside.items = {
['weed_pallete1'] = {
model = 'hei_prop_heist_weed_pallet',
reward = 'ls_weed_block',
amount = 1
},
['weed_pallete2'] = {
model = 'hei_prop_heist_weed_pallet_02',
reward = 'ls_weed_block',
amount = 1
},
['weed_block1'] = {
model = 'prop_weed_block_01',
reward = 'ls_weed_block',
amount = 1
},
['weed_block2'] = {
model = 'hei_prop_heist_weed_block_01b',
reward = 'ls_weed_block',
amount = 1
},
['weed_bag1'] = {
model = 'bkr_prop_weed_smallbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag2'] = {
model = 'bkr_prop_weed_bigbag_open_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag3'] = {
model = 'bkr_prop_weed_bigbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag4'] = {
model = 'bkr_prop_weed_bigbag_02a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag5'] = {
model = 'bkr_prop_weed_bigbag_03a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag6'] = {
model = 'ba_prop_battle_weed_bigbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['money_one1'] = {
model = 'bkr_prop_scrunched_moneypage',
reward = 'ls_money_one',
amount = 1
},
['money_block1'] = {
model = 'ba_prop_battle_moneypack_02a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block2'] = {
model = 'bkr_prop_money_sorted_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block3'] = {
model = 'bkr_prop_money_unsorted_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block4'] = {
model = 'bkr_prop_money_wrapped_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block5'] = {
model = 'bkr_prop_moneypack_03a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block6'] = {
model = 'h4_prop_h4_cash_bag_01a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_crate1'] = {
model = 'ex_prop_crate_money_bc',
reward = 'ls_money_big',
amount = math.random(2500, 7500)
},
['money_crate2'] = {
model = 'ex_prop_crate_money_sc',
reward = 'ls_money_big',
amount = math.random(2500, 7500)
},
['coke_block1'] = {
model = 'prop_coke_block_half_a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block2'] = {
model = 'prop_coke_block_half_b',
reward = 'ls_coke_block',
amount = 1
},
['coke_block3'] = {
model = 'prop_coke_block_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_block4'] = {
model = 'bkr_prop_coke_block_01a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block5'] = {
model = 'bkr_prop_coke_cut_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_block6'] = {
model = 'bkr_prop_coke_cut_02',
reward = 'ls_coke_block',
amount = 1
},
['coke_block7'] = {
model = 'ba_prop_battle_coke_block_01a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block8'] = {
model = 'bkr_prop_coke_cutblock_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_stack2'] = {
model = 'h4_prop_h4_coke_stack_01a',
reward = 'ls_coke_powder',
amount = 1
}
}
-- 8888888 888b 888 88888888888 8888888888 8888888b. 8888888 .d88888b. 8888888b.
-- 888 8888b 888 888 888 888 Y88b 888 d88P" "Y88b 888 Y88b
-- 888 88888b 888 888 888 888 888 888 888 888 888 888
-- 888 888Y88b 888 888 8888888 888 d88P 888 888 888 888 d88P
-- 888 888 Y88b888 888 888 8888888P" 888 888 888 8888888P"
-- 888 888 Y88888 888 888 888 T88b 888 888 888 888 T88b
-- 888 888 Y8888 888 888 888 T88b 888 Y88b. .d88P 888 T88b
-- 8888888 888 Y888 888 8888888888 888 T88b 8888888 "Y88888P" 888 T88b
Config.doorOpeningSpeed = 0.2 -- Adjust door opening speed [0.1 - 1.0] 0.1 - slow ; 1.0 - fast
Config.cardCoords = {
x = -219.956116,
y = 6292.504883,
z = -38.935513
}
-- Configuration settings for interior NPC positions within the cartel area.
-- NOTE: These coordinates are not offset of the interior/island, plain coordinates.
-- You can get your current coordinates by using command /getc
Config.cartelInteriorNPC = {
coords = {
{
x = -225.52, y = 6286.673, z = -39.16, heading = 250.60 -- Position and heading for NPC.
},
{
x = -229.25, y = 6281.79, z = -39.04, heading = 267.01 -- Position and heading for NPC.
},
{
x = -218.10, y = 6268.12, z = -39.12, heading = 39.79 -- Position and heading for NPC.
},
{
x = -232.94, y = 6272.31, z = -38.69, heading = 266.92 -- Position and heading for NPC.
},
{
x = -215.31, y = 6273.74, z = -39.17, heading = 31.06 -- Position and heading for NPC.
},
}
}
Config.tableItems = {
['single_ring1'] = {
model = 'prop_jewel_03a',
reward = 'ls_jewellery',
amount = 1
},
['single_ring2'] = {
model = 'prop_jewel_03b',
reward = 'ls_jewellery',
amount = 1
},
['multiple_rings'] = {
model = 'prop_jewel_pickup_new_01',
reward = 'ls_jewellery',
amount = 1
},
['single_watch1'] = {
model = 'prop_jewel_02c',
reward = 'ls_jewellery',
amount = 1
},
['single_watch2'] = {
model = 'prop_jewel_02b',
reward = 'ls_jewellery',
amount = 1
},
['single_watch3'] = {
model = 'prop_jewel_02a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_watches'] = {
model = 'ex_office_swag_jewelwatch',
reward = 'ls_jewellery',
amount = 1
},
['single_skull'] = {
model = 'p_jewel_pickup33_s',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace1'] = {
model = 'p_jewel_necklace01_s',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace2'] = {
model = 'p_jewel_necklace_02',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace3'] = {
model = 'p_jewel_necklace02_s',
reward = 'ls_jewellery',
amount = 1
},
['single_sapphire'] = {
model = 'sf_prop_sf_jewel_01a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets1'] = {
model = 'prop_jewel_04a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets2'] = {
model = 'prop_jewel_04b',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets3'] = {
model = 'ex_office_swag_jewelwatch2',
reward = 'ls_jewellery',
amount = 1
},
}
Config.tables = {
coords = {
{x = -245.8, y = 6268.65, z = -38.29, heading = 90.0},
{x = -245.79, y = 6272.02, z = -38.29, heading = 0.0},
{x = -243.28, y = 6272.01, z = -38.29, heading = 0.0},
{x = -241.07, y = 6268.88, z = -38.29, heading = 90.0}
}
}
Config.tableDrop = {
{
props = {
['single_ring1'] = {
x = 0.3,
y = -0.4,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = 0.3,
y = -0.6,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.2,
y = 0.525,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.15,
y = 0.6,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.15,
y = 0.8,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.15,
y = -0.5,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.1,
y = -0.2,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = -0.3,
y = 0.0,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.3,
y = 0.5,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = -0.4,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = -0.3,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.525,
y = -0.5,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.3,
y = 0.05,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.5,
y = 0.05,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.5,
y = -0.15,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.2,
y = -0.1,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = 0.0,
y = -0.3,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.5,
y = 0.0,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = -0.4,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = -0.3,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.525,
y = -0.5,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.3,
y = 0.05,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.5,
y = 0.05,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.5,
y = -0.15,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.2,
y = -0.1,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = 0.0,
y = -0.3,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.5,
y = 0.0,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = 0.3,
y = -0.4,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = 0.3,
y = -0.6,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.2,
y = 0.525,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.15,
y = 0.6,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.15,
y = 0.8,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.15,
y = -0.5,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.1,
y = -0.2,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = -0.3,
y = 0.0,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.3,
y = 0.5,
z = 0.00,
heading = 0.0
},
}
}
}
Config.palletesBags = {
prop = 'h4_prop_h4_big_bag_01a',
coords = {
{
x = 0.5,
y = 0.00,
z = 0.425,
heading = 15.0
},
{
x = -0.5,
y = 0.25,
z = 0.425,
heading = 30.0
},
{
x = 0.0,
y = 0.00,
z = 0.425,
heading = -30.0
}
},
drop = {
'weed_block',
'weed_bag',
'coke_block',
'money',
}
}
Config.palleteItems = {
['weed_block'] = {
reward = 'ls_weed_block',
amount = 1
},
['weed_bag'] = {
reward = 'ls_weed_bag',
amount = 1
},
['money'] = {
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['coke_block'] = {
reward = 'ls_coke_block',
amount = 1
},
}
Config.policeJobNames = {
'police'
}
------------------------------------------
--- DISPATCH
------------------------------------------
Config.dispatch = {
enabled = false,
system = 'default', -- Setting for the dispatch system to use ('default' for the built-in system or 'cd-dispatch', 'core-dispatch-old', 'core-dispatch-new' or 'ps-dispatch' for external systems)
eventName = 'Cartel Robbed',
blip = {
sprite = 788, -- Sprite for the blip
color = 75, -- Color for the blip
scale = 1.0, -- Scale for the blip
alpha = 1.0,
timeout = 60, -- Time in seconds for the blip to disappear
showRadar = true, -- Setting to show the radar blip on the radar
},
}
Config = {}
Config.debug = false
-- Whether NPCs shoot at players.
Config.npcShoot = true
-- Let players loot if only all items can be carried. (Except bags)
Config.canPlayerCarryAll = false
-- Render distance for the island.
Config.renderDistance = 500.0
-- Model for boats.
Config.boatModel = 'dinghy2'
-- Model for helicopter.
Config.helicopterModel = 'buzzard'
-- Whether to output island reset logs to the server console.
Config.getConsoleOutput = false
-- Time interval for island reset in milliseconds.
Config.islandResetTime = 3600000
-- Time interval for items reset in milliseconds.
Config.itemsResetTime = 900000
-- Delay time for island reset if someone is on the island or in an interior in milliseconds.
Config.resetTimeDelay = 60000
-- Cooldown time for interacting with interior enter/exit in milliseconds.
Config.interiorCooldown = 2000
Config.target = {
enabled = true,
system = 'ox_target' -- 'qtarget' or 'qb-target' (Other systems might work as well)
}
--- SETTINGS FOR ESX
Config.esxSettings = {
enabled = true,
useNewESXExport = true,
account = 'money',
oldEsx = false,
}
--- SETTINGS FOR QBCORE
Config.qbSettings = {
enabled = false,
UseNewQBExport = true, -- Make sure to uncomment the old export inside fxmanifest.lua if you're still using it
account = 'cash',
}
Config.alternativeIdentifier = {
enabled = true,
identifier = "discord" -- OPTIONS: license, xbl, live, discord, fivem, license2
}
Config.sqlDriver = "mysql"
Config.interiorExitCoords = { x = -213.86, y = 6291.14, z = -39.16}
---------------------------------------------------
--- Buyer options
---------------------------------------------------
-- Define properties for the blip representing the buyer.
Config.buyer = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 207, -- Sprite ID for the blip on the map.
color = 81, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
ped = true, -- Whether the ped is enabled or not.
marker = false, -- Whether the marker is enabled or not.
-- Define the location of the buyer.
location = {
x = 2525.48, -- X-coordinate of the buyer's location.
y = 4980.82, -- Y-coordinate of the buyer's location.
z = 44.85, -- Z-coordinate of the buyer's location.
heading = 57.77 -- Heading direction of the buyer.
},
-- Define color properties for the marker.
['MarkerColor'] = {
r = 0, -- Red component of the marker color.
g = 100, -- Green component of the marker color.
b = 0, -- Blue component of the marker color.
a = 100 -- Alpha/transparency level of the marker color.
}
}
-- Configuration settings for drawing 3D text.
Config.Draw3dTextOptions = {
fontId = 4, -- ID of the font used for the 3D text.
scaleX = 0.1, -- Scale of the text on the X-axis.
scaleY = 0.1 -- Scale of the text on the Y-axis.
}
-- Configuration settings for item prices.
-- The item prices are randomly generated within specified ranges using math.random.
Config.itemPrice = {
['ls_weed_block'] = math.random(250, 500), -- Price range for weed blocks.
['ls_weed_bag'] = math.random(100, 250), -- Price range for weed bags.
['ls_coke_block'] = math.random(1000, 2500), -- Price range for cocaine blocks.
['ls_coke_powder'] = math.random(250, 500), -- Price range for cocaine powder.
['ls_jewellery'] = math.random(1000, 1500) -- Price range for jewellery.
}
-- Note: Instead of random prices, fixed constant prices could also be used.
-- For example:
-- Config.itemPrice = {
-- ['ls_weed_block'] = 350, -- Fixed price for weed blocks.
-- ['ls_weed_bag'] = 150, -- Fixed price for weed bags.
-- ['ls_coke_block'] = 2000, -- Fixed price for cocaine blocks.
-- ['ls_coke_powder'] = 300, -- Fixed price for cocaine powder.
-- ['ls_jewellery'] = 1200 -- Fixed price for jewellery.
-- }
-- Configuration settings for island coordinates.
Config.islandCoords = {
hint = {
enabled = true, -- Whether the hint is enabled or not.
color = 1, -- Color of the hint.
alpha = 128 -- Transparency level of the hint.
},
coords = {
x = -1215.98, -- X-coordinate of the island.
y = 7100.97, -- Y-coordinate of the island.
z = -6.0, -- Z-coordinate of the island.
heading = 0.0 -- Heading direction of the island.
}
}
-- Configuration settings for entrance coordinates.
Config.entranceCoords = {
coords = {
x = 65.64, -- X-coordinate of the entrance. (Offset from the island)
y = 73.56, -- Y-coordinate of the entrance. (Offset from the island)
z = 5.98 -- Z-coordinate of the entrance. (Offset from the island)
}
}
-- Configuration settings for keys.
-- Model for keys.
Config.key = {
model = 'bkr_prop_jailer_keys_01a',
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 71, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0, -- Scale of the blip.
time = 60000, -- Time in milliseconds (ms) after which the blip appears after the key spawns.
}
}
-- Configuration settings for wire cutters.
Config.wireCutters = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 71, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
locations = {
{
coords = {
x = -533.08, -- X-coordinate of the wire cutter location.
y = 5292.81, -- Y-coordinate of the wire cutter location.
z = 74.23, -- Z-coordinate of the wire cutter location.
xRot = 0.0, -- X-rotation of the wire cutter.
yRot = 0.0, -- Y-rotation of the wire cutter.
zRot = 180.0 -- Z-rotation of the wire cutter.
}
},
-- Additional locations can be added here.
}
}
-- Configuration settings for allowed melee weapons to open crates (to open crates faster).
Config.meleeWeapon = {
allowed = {
'weapon_hatchet',
'weapon_battleaxe',
'weapon_crowbar'
}
}
Config.cartelNPCModels = {
'A_M_M_EastSA_01',
'CSB_Ramp_mex',
'IG_Hao',
'IG_Hao_02',
'IG_Ortega',
'S_M_Y_Robber_01',
}
Config.thermite = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 486, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
model = 'hei_prop_heist_thermite', -- Model of the thermite item.
thermite = {
offset = {
x = 0.0,
y = -0.075,
z = 0.0,
h = 0.0,
},
rotation = {
x = 90.0,
y = 90.0,
z = 0.0,
},
},
locations = {
{
coords = {
x = 2352.90,
y = 3137.67,
z = 48.52,
xRot = -0.00,
yRot = 0.00,
zRot = 180.00
}
},
{
coords = {
x = 2356.49,
y = 3136.78,
z = 47.24,
xRot = 0.00,
yRot = 0.00,
zRot = -8.00
}
}
}
}
-- Configuration settings for cartel island NPCs (on-foot).
-- Warning: Coordinates supposed to be declared with offset from the island (by using command /getcoords)
Config.cartelIslandNPC = {
coords = {
{
x = 0.96, y = 7.28, z = 6.12, heading = 250.65
},
{
x = -83.44, y = -79.04, z = 7.13, heading = 147.53
},
{
x = -84.18, y = -47.73, z = 6.65, heading = 61.15
},
{
x = -81.57, y = -32.25, z = 6.95, heading = 265.19
},
{
x = -64.10, y = -23.39, z = 6.64, heading = 253.83
},
{
x = -51.83, y = -21.32, z = 5.87, heading = 132.69
},
{
x = -20.58, y = -4.31, z = 5.86, heading = 344.85
},
{
x = -22.46, y = 17.31, z = 5.88, heading = 218.78
},
{
x = -53.27, y = -74.15, z = 6.83, heading = 163.31
},
{
x = -63.61, y = -41.77, z = 5.86, heading = 125.37
},
{
x = -30.07, y = -38.64, z = 5.86, heading = 271.91
},
{
x = -33.67, y = -21.63, z = 5.86, heading = 23.95
},
{
x = -23.32, y = -19.03, z = 5.86, heading = 165.53
},
{
x = -45.64, y = 9.20, z = 5.65, heading = 274.37
},
{
x = -43.89, y = 14.46, z = 5.63, heading = 237.23
},
}
}
-- Configuration settings for cartel island backup NPCs (on-foot).
-- Warning: Coordinates supposed to be declared with offset from the island (by using command /getcoords)
Config.cartelBackupNPC = {
coords = {
{
x = -60.26, y = -55.05, z = 5.86, heading = 315.49
},
{
x = -39.21, y = -55.20, z = 6.21, heading = 299.09
},
{
x = -29.70, y = -26.33, z = 5.86, heading = 309.45
},
{
x = -80.05, y = 24.85, z = 4.44, heading = 61.54
},
{
x = -70.12, y = 25.07, z = 3.84, heading = 51.23
},
{
x = -41.70, y = 14.39, z = 5.77, heading = 358.75
},
{
x = -53.68, y = 0.30, z = 3.59, heading = 25.49
},
{
x = -51.83, y = -21.32, z = 5.87, heading = 132.69
},
}
}
-- Configuration settings for EMP blocker.
-- The "goTo" variables x and y define the specific side of the item where the player will approach to pick it up.
Config.empBlocker = {
blip = {
enabled = true, -- Whether the blip is enabled or not.
sprite = 544, -- Sprite ID for the blip on the map.
color = 30, -- Color of the blip.
alpha = 255, -- Transparency level of the blip.
scale = 1.0 -- Scale of the blip.
},
amountToSpawn = 4, -- Amount of EMP blockers to spawn.
locations = { -- Locations where EMP blockers spawn (not commented as per request).
{
coords = {
x = 2393.36,
y = 3065.14,
z = 51.09,
xRot = 3.24,
yRot = -15.03,
zRot = 180.0
},
goTo = {
x = 0.6,
y = 0.6
}
},
{
coords = {
x = 2381.17,
y = 3095.90,
z = 47.19,
xRot = -0.00,
yRot = 0.00,
zRot = -0.00
},
goTo = {
x = 0.0,
y = 0.6
}
},
{
coords = {
x = 2348.15,
y = 3140.30,
z = 48.53,
xRot = -0.00,
yRot = 0.00,
zRot = -0.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
{
coords = {
x = 2142.93,
y = 2905.00,
z = 49.81,
xRot = -0.00,
yRot = 0.00,
zRot = 120.00
},
goTo = {
x = -0.0,
y = -0.6
}
},
{
coords = {
x = 2075.39,
y = 2950.92,
z = 46.34,
xRot = 0.00,
yRot = 0.00,
zRot = -48.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
{
coords = {
x = 2050.73,
y = 2946.82,
z = 56.57,
xRot = -0.00,
yRot = -0.00,
zRot = -112.00
},
goTo = {
x = 0.0,
y = -0.6
}
},
}
}
-- .d8888b. .d88888b. 888b 888 88888888888 d8888 8888888 888b 888 8888888888 8888888b. .d8888b.
-- d88P Y88b d88P" "Y88b 8888b 888 888 d88888 888 8888b 888 888 888 Y88b d88P Y88b
-- 888 888 888 888 88888b 888 888 d88P888 888 88888b 888 888 888 888 Y88b.
-- 888 888 888 888Y88b 888 888 d88P 888 888 888Y88b 888 8888888 888 d88P "Y888b.
-- 888 888 888 888 Y88b888 888 d88P 888 888 888 Y88b888 888 8888888P" "Y88b.
-- 888 888 888 888 888 Y88888 888 d88P 888 888 888 Y88888 888 888 T88b "888
-- Y88b d88P Y88b. .d88P 888 Y8888 888 d8888888888 888 888 Y8888 888 888 T88b Y88b d88P
-- "Y8888P" "Y88888P" 888 Y888 888 d88P 888 8888888 888 Y888 8888888888 888 T88b "Y8888P"
Config.spots = {
{
pos = {
x = -1250.93,
y = 7086.32,
z = 7.15,
h = 87.5,
},
container = 'small',
},
{
pos = {
x = -1192.64 ,
y = 7154.152 ,
z = 6.06,
h = 75.48,
},
container = 'small',
},
{
pos = {
x = -217.16,
y = 6271.42,
z = -39.05,
h = 216.10,
},
container = 'small',
},
}
Config.containers = {
['small'] = {
main = {
model = 'prop_container_04mb',
offset = {
x = 0.0,
y = 0.0,
z = -1.0,
h = 270.0,
},
},
lock = {
model = 'hei_prop_container_lock',
offset = {
x = 0.0,
y = -3.45,
z = 1.25,
h = 0.0,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorLeft = {
model = 'prop_container_door_mb_l',
offset = {
x = -1.295,
y = -3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorRight = {
model = 'prop_container_door_mb_r',
offset = {
x = 1.295,
y = -3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
},
doorRearLeft = {
model = 'prop_container_door_mb_l',
offset = {
x = 1.295,
y = 3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 180.0,
},
},
doorRearRight = {
model = 'prop_container_door_mb_r',
offset = {
x = -1.295,
y = 3.4,
z = 1.4,
},
rotation = {
x = 0.0,
y = 0.0,
z = 180.0,
},
},
}
}
-- .d8888b. 8888888b. d8888 88888888888 8888888888 .d8888b.
-- d88P Y88b 888 Y88b d88888 888 888 d88P Y88b
-- 888 888 888 888 d88P888 888 888 Y88b.
-- 888 888 d88P d88P 888 888 8888888 "Y888b.
-- 888 8888888P" d88P 888 888 888 "Y88b.
-- 888 888 888 T88b d88P 888 888 888 "888
-- Y88b d88P 888 T88b d8888888888 888 888 Y88b d88P
-- "Y8888P" 888 T88b d88P 888 888 8888888888 "Y8888P"
-- Configuration settings for crate spawn spots.
Config.cratesSpots = {
{
pos = {
x = -223.50,
y = 6269.71,
z = -39.00,
h = 1.09,
},
crate = 'single',
},
{
pos = {
x = -229.59,
y = 6279.60,
z = -39.0,
h = 272.4,
},
crate = 'single',
},
{
pos = {
x = -215.58,
y = 6277.99,
z = -39.0,
h = 80.4,
},
crate = 'single',
}
}
Config.crates = {
['single'] = {
main = {
model = 'prop_ld_crate_01',
offset = {
x = 0.0,
y = 0.0,
z = -1.0,
h = 270.0,
},
},
top = {
model = 'prop_ld_crate_lid_01',
offset = {
x = 0.0,
y = 0.0,
z = 0.56,
},
rotation = {
x = 0.0,
y = 0.0,
z = 0.0,
},
}
}
}
-- Configuration settings for different types of crates and their properties.
Config.crateTypes = {
{
type = 'weed', -- Type of the crate.
props = {
'weed_block1', -- List of props associated with the weed crate type.
'weed_block2',
'weed_bag1',
'weed_bag2',
'weed_bag3',
'weed_bag4',
'weed_bag5',
'weed_bag6',
}
},
{
type = 'coke', -- Type of the crate.
props = {
'coke_block1', -- List of props associated with the coke crate type.
'coke_block2',
'coke_block3',
'coke_block4',
'coke_block5',
'coke_block6',
'coke_block7',
'coke_block8',
}
},
{
type = 'money', -- Type of the crate.
props = {
'money_block1', -- List of props associated with the money crate type.
'money_block2',
'money_block3',
'money_block4',
'money_block5',
'money_block6',
}
}
}
-- Configuration settings for crate opening animations and tools.
Config.crateOpening = {
tool = {
time = 1500, -- Minimal value: 1500 milliseconds.
dict = 'melee@large_wpn@streamed_core', -- Animation dictionary for the tool.
anim = 'plyr_front_takedown_bat_headhit' -- Animation name for the tool.
},
unarmed = {
time = 30000, -- Time duration for opening without tools.
dict = 'anim@amb@clubhouse@tutorial@bkr_tut_ig3@', -- Animation dictionary for unarmed opening.
anim = 'machinic_loop_mechandplayer' -- Animation name for unarmed opening.
}
}
-- 8888888b. 8888888b. .d88888b. 8888888b. .d8888b.
-- 888 "Y88b 888 Y88b d88P" "Y88b 888 Y88b d88P Y88b
-- 888 888 888 888 888 888 888 888 Y88b.
-- 888 888 888 d88P 888 888 888 d88P "Y888b.
-- 888 888 8888888P" 888 888 8888888P" "Y88b.
-- 888 888 888 T88b 888 888 888 "888
-- 888 .d88P 888 T88b Y88b. .d88P 888 Y88b d88P
-- 8888888P" 888 T88b "Y88888P" 888 "Y8888P"
Config.inside = {}
Config.inside.bigDrop = {
'money_crate1',
'money_crate2',
'weed_pallete1',
'weed_pallete2',
'coke_stack2'
}
Config.inside.drop = {
'weed_block1',
'weed_block2',
'weed_bag1',
'weed_bag2',
'weed_bag3',
'weed_bag4',
'weed_bag5',
'weed_bag6',
'coke_block1',
'coke_block2',
'coke_block3',
'coke_block4',
'coke_block5',
'coke_block6',
'coke_block7',
'coke_block8',
'money_one1',
'money_block1',
'money_block2',
'money_block3',
'money_block4',
'money_block5',
'money_block6',
}
Config.inside.items = {
['weed_pallete1'] = {
model = 'hei_prop_heist_weed_pallet',
reward = 'ls_weed_block',
amount = 1
},
['weed_pallete2'] = {
model = 'hei_prop_heist_weed_pallet_02',
reward = 'ls_weed_block',
amount = 1
},
['weed_block1'] = {
model = 'prop_weed_block_01',
reward = 'ls_weed_block',
amount = 1
},
['weed_block2'] = {
model = 'hei_prop_heist_weed_block_01b',
reward = 'ls_weed_block',
amount = 1
},
['weed_bag1'] = {
model = 'bkr_prop_weed_smallbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag2'] = {
model = 'bkr_prop_weed_bigbag_open_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag3'] = {
model = 'bkr_prop_weed_bigbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag4'] = {
model = 'bkr_prop_weed_bigbag_02a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag5'] = {
model = 'bkr_prop_weed_bigbag_03a',
reward = 'ls_weed_bag',
amount = 1
},
['weed_bag6'] = {
model = 'ba_prop_battle_weed_bigbag_01a',
reward = 'ls_weed_bag',
amount = 1
},
['money_one1'] = {
model = 'bkr_prop_scrunched_moneypage',
reward = 'ls_money_one',
amount = 1
},
['money_block1'] = {
model = 'ba_prop_battle_moneypack_02a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block2'] = {
model = 'bkr_prop_money_sorted_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block3'] = {
model = 'bkr_prop_money_unsorted_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block4'] = {
model = 'bkr_prop_money_wrapped_01',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block5'] = {
model = 'bkr_prop_moneypack_03a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_block6'] = {
model = 'h4_prop_h4_cash_bag_01a',
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['money_crate1'] = {
model = 'ex_prop_crate_money_bc',
reward = 'ls_money_big',
amount = math.random(2500, 7500)
},
['money_crate2'] = {
model = 'ex_prop_crate_money_sc',
reward = 'ls_money_big',
amount = math.random(2500, 7500)
},
['coke_block1'] = {
model = 'prop_coke_block_half_a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block2'] = {
model = 'prop_coke_block_half_b',
reward = 'ls_coke_block',
amount = 1
},
['coke_block3'] = {
model = 'prop_coke_block_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_block4'] = {
model = 'bkr_prop_coke_block_01a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block5'] = {
model = 'bkr_prop_coke_cut_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_block6'] = {
model = 'bkr_prop_coke_cut_02',
reward = 'ls_coke_block',
amount = 1
},
['coke_block7'] = {
model = 'ba_prop_battle_coke_block_01a',
reward = 'ls_coke_block',
amount = 1
},
['coke_block8'] = {
model = 'bkr_prop_coke_cutblock_01',
reward = 'ls_coke_block',
amount = 1
},
['coke_stack2'] = {
model = 'h4_prop_h4_coke_stack_01a',
reward = 'ls_coke_powder',
amount = 1
}
}
-- 8888888 888b 888 88888888888 8888888888 8888888b. 8888888 .d88888b. 8888888b.
-- 888 8888b 888 888 888 888 Y88b 888 d88P" "Y88b 888 Y88b
-- 888 88888b 888 888 888 888 888 888 888 888 888 888
-- 888 888Y88b 888 888 8888888 888 d88P 888 888 888 888 d88P
-- 888 888 Y88b888 888 888 8888888P" 888 888 888 8888888P"
-- 888 888 Y88888 888 888 888 T88b 888 888 888 888 T88b
-- 888 888 Y8888 888 888 888 T88b 888 Y88b. .d88P 888 T88b
-- 8888888 888 Y888 888 8888888888 888 T88b 8888888 "Y88888P" 888 T88b
Config.doorOpeningSpeed = 0.2 -- Adjust door opening speed [0.1 - 1.0] 0.1 - slow ; 1.0 - fast
Config.cardCoords = {
x = -219.956116,
y = 6292.504883,
z = -38.935513
}
-- Configuration settings for interior NPC positions within the cartel area.
-- NOTE: These coordinates are not offset of the interior/island, plain coordinates.
-- You can get your current coordinates by using command /getc
Config.cartelInteriorNPC = {
coords = {
{
x = -225.52, y = 6286.673, z = -39.16, heading = 250.60 -- Position and heading for NPC.
},
{
x = -229.25, y = 6281.79, z = -39.04, heading = 267.01 -- Position and heading for NPC.
},
{
x = -218.10, y = 6268.12, z = -39.12, heading = 39.79 -- Position and heading for NPC.
},
{
x = -232.94, y = 6272.31, z = -38.69, heading = 266.92 -- Position and heading for NPC.
},
{
x = -215.31, y = 6273.74, z = -39.17, heading = 31.06 -- Position and heading for NPC.
},
}
}
Config.tableItems = {
['single_ring1'] = {
model = 'prop_jewel_03a',
reward = 'ls_jewellery',
amount = 1
},
['single_ring2'] = {
model = 'prop_jewel_03b',
reward = 'ls_jewellery',
amount = 1
},
['multiple_rings'] = {
model = 'prop_jewel_pickup_new_01',
reward = 'ls_jewellery',
amount = 1
},
['single_watch1'] = {
model = 'prop_jewel_02c',
reward = 'ls_jewellery',
amount = 1
},
['single_watch2'] = {
model = 'prop_jewel_02b',
reward = 'ls_jewellery',
amount = 1
},
['single_watch3'] = {
model = 'prop_jewel_02a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_watches'] = {
model = 'ex_office_swag_jewelwatch',
reward = 'ls_jewellery',
amount = 1
},
['single_skull'] = {
model = 'p_jewel_pickup33_s',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace1'] = {
model = 'p_jewel_necklace01_s',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace2'] = {
model = 'p_jewel_necklace_02',
reward = 'ls_jewellery',
amount = 1
},
['single_necklace3'] = {
model = 'p_jewel_necklace02_s',
reward = 'ls_jewellery',
amount = 1
},
['single_sapphire'] = {
model = 'sf_prop_sf_jewel_01a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets1'] = {
model = 'prop_jewel_04a',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets2'] = {
model = 'prop_jewel_04b',
reward = 'ls_jewellery',
amount = 1
},
['multiple_bracelets3'] = {
model = 'ex_office_swag_jewelwatch2',
reward = 'ls_jewellery',
amount = 1
},
}
Config.tables = {
coords = {
{x = -245.8, y = 6268.65, z = -38.29, heading = 90.0},
{x = -245.79, y = 6272.02, z = -38.29, heading = 0.0},
{x = -243.28, y = 6272.01, z = -38.29, heading = 0.0},
{x = -241.07, y = 6268.88, z = -38.29, heading = 90.0}
}
}
Config.tableDrop = {
{
props = {
['single_ring1'] = {
x = 0.3,
y = -0.4,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = 0.3,
y = -0.6,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.2,
y = 0.525,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.15,
y = 0.6,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.15,
y = 0.8,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.15,
y = -0.5,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.1,
y = -0.2,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = -0.3,
y = 0.0,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.3,
y = 0.5,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = -0.4,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = -0.3,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.525,
y = -0.5,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.3,
y = 0.05,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.5,
y = 0.05,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.5,
y = -0.15,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.2,
y = -0.1,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = 0.0,
y = -0.3,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.5,
y = 0.0,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = -0.4,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = -0.3,
y = 0.0,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.525,
y = -0.5,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.3,
y = 0.05,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.5,
y = 0.05,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.5,
y = -0.15,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.2,
y = -0.1,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = 0.0,
y = -0.3,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.5,
y = 0.0,
z = 0.00,
heading = 0.0
},
}
},
{
props = {
['single_ring1'] = {
x = 0.3,
y = -0.4,
z = 0.05,
heading = 0.0
},
['single_watch1'] = {
x = 0.3,
y = -0.6,
z = 0.05,
heading = 0.0
},
['single_skull'] = {
x = 0.2,
y = 0.525,
z = 0.07,
heading = 0.0
},
['single_necklace3'] = {
x = 0.15,
y = 0.6,
z = 0.02,
heading = 0.0
},
['single_necklace2'] = {
x = 0.15,
y = 0.8,
z = 0.02,
heading = 0.0
},
['multiple_bracelets1'] = {
x = -0.15,
y = -0.5,
z = 0.05,
heading = 0.0
},
['multiple_rings'] = {
x = -0.1,
y = -0.2,
z = 0.02,
heading = 0.0
},
['multiple_watches'] = {
x = -0.3,
y = 0.0,
z = 0.00,
heading = 0.0
},
['single_ring2'] = {
x = 0.3,
y = 0.5,
z = 0.00,
heading = 0.0
},
}
}
}
Config.palletesBags = {
prop = 'h4_prop_h4_big_bag_01a',
coords = {
{
x = 0.5,
y = 0.00,
z = 0.425,
heading = 15.0
},
{
x = -0.5,
y = 0.25,
z = 0.425,
heading = 30.0
},
{
x = 0.0,
y = 0.00,
z = 0.425,
heading = -30.0
}
},
drop = {
'weed_block',
'weed_bag',
'coke_block',
'money',
}
}
Config.palleteItems = {
['weed_block'] = {
reward = 'ls_weed_block',
amount = 1
},
['weed_bag'] = {
reward = 'ls_weed_bag',
amount = 1
},
['money'] = {
reward = 'ls_money_medium',
amount = math.random(500,2500)
},
['coke_block'] = {
reward = 'ls_coke_block',
amount = 1
},
}
Config.policeJobNames = {
'police'
}
------------------------------------------
--- DISPATCH
------------------------------------------
Config.dispatch = {
enabled = false,
system = 'default', -- Setting for the dispatch system to use ('default' for the built-in system or 'cd-dispatch', 'core-dispatch-old', 'core-dispatch-new' or 'ps-dispatch' for external systems)
eventName = 'Cartel Robbed',
blip = {
sprite = 788, -- Sprite for the blip
color = 75, -- Color for the blip
scale = 1.0, -- Scale for the blip
alpha = 1.0,
timeout = 60, -- Time in seconds for the blip to disappear
showRadar = true, -- Setting to show the radar blip on the radar
},
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